It all goes back to the tabletop games that inspired all the Warhammer videogames. You're either tearing up enemies in front of you, or you're blowing 'em away from the back of the battlefield. "That 'never-stop, never-take-cover combat' is integral to Space Marine 2," he went on, "along with these really cool, powerful weapons. " We looked at the original Space Marine game where they had a lot of this 'push-forward combat', which has inspired many other videogames." Willits would know, having been studio director at id during the 2016 Doom reboot, which similarly rewarded players with finishers that handed out both health and ammo. "The combat in Space Marine 2 is a mix between in-your-face melee combat, along with some really cool over-the-top weapons," said Willits.
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